Showing posts with label Snapshot. Show all posts
Showing posts with label Snapshot. Show all posts

Monday, October 21, 2013

1.7 News

It's coming!

   Hello Minecrafters!  We are getting closer to the public release of 1.7!  As mentioned on Mojang's website, "To celebrate the upcoming pre-release, here’s a snapshot with extra bugs for added value!"  What this means to me is that the pre-release of 1.7 will be this Thursday, Oct 24, and the public release will be Halloween, Oct 31. 

   The community on OmniKraft's Vanilla server has been enjoying many of the features.  The new biomes have been great the explore.  I personally have been using the new command block features to provide new benefits to the players, such as setting up donor kits.  If you'd like to see a lot of the new features yourself, visit va.omnikraft.net, using the most recent snapshot version.

   In the meantime, stay tuned and I'll bring you the latest information about the snapshots!

Snapshot Release Notes



Wednesday, October 2, 2013

1.7 Update - Minecart w/ Command Block

Minecrafters say what!?

   Greetings again!  The 1.7 update has been coming along quite well.  A lot of new things have been added and bugs have been fixed.  As usual, Mojang does a wonderful job bringing the Minecraft community with great and original ideas.  One I stumbled upon is the Minecart with a Command Block.  You can find information about it here:

Minecraft Wiki: Minecart with Command Block


   One idea that comes to mind is an easier and more scale-able clock activated command.  Do you have some ideas on what this new feature could provide?  I'd love to hear them!  Leave a comment below and start a discussion!

Wednesday, September 18, 2013

Don't Use /summon For Blocks!

Build, build, build!

   Hello Minecrafts!  I don't know about you, but the features that are being worked on in 1.7 have got me quite excited.  The biomes themselves are beautiful.  The update to fishing is making it worthwhile to actually fish, and all the new command block commands!  In snapshot 36a/b, people were using /summon to create blocks where they wanted.  Well, Jeb put a stop to that quite quickly, more or less.  He did so by giving a new command, /setblock!  Using this command can now easily blocks wherever you want!

   Think of using this in parkour games with blocks that disappear and re-appear.  Maybe make a drawbridge that can appear and disappear with a flip of switch!  Make a crazy cool hidden door that opens and removes a whole wall section!  So many possibilities with such a command!  Below is an excerpt from Jeb.

  • x y z are coordinates, can be relative using tilde, as usual
  • block is the block id (ofcourse), which in the future will be mod-safe (for example, instead of having the value 1, you can have "minecraft:stone")
  • data is the block data, 0-15 as normal
  • method is special and can have three values: replace, keep, destroy. "replace" will simply replace the current block, and throw an error message if nothing happened (occurs when the new block/data is identical to the old one). "keep" will only place the new block if the target space is empty, and "destroy" will first destroy the target block (and spawn resources) before placing the new block.
  • dataTag is the NBT tag were you put information for tile entities such as chests. For example, "{Items:[{id:"minecraft:potato",Count:2}]}", and so on.